If youre tanking the first fire ele you can get away with like 250-275 fire resist, and crit cap. If youre tanking the second one its recommended to be FR capped (365). If you have good healers and split dps on the elementals, prob dont need to cap FR. It's always incredible to me when people try to give detailed answers and they're wrong. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. Illidan is the last fight of classic Tier 6 and requires four tanks: one traditional tank (either a Warrior or a Paladin, but they must be a shield-tank with Shield Block/Holy Shield), two offtanks in capped fire resistance, and a warlock tank in capped shadow resistance. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. The main tank picks Illidan up by simply standing closest to him. To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. Maiev Shadowsong joins the fight to help the raid defeat Illidan. Almost every phase change comes with a threat reset, so be sure to allow the 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. should be playing safe and aiming to survive. Allow the tank time to pickup the boss after the stun wears out and be ready to This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. killed. Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. Melee DPS will want to spread out into multiple groups behind the boss If Illidan steps on the trap, he will be Caged for 15 seconds, which stuns him and causes him to take double damage. To facilitate this, his threat is reset. This WA is used to see the current Fire Resistance. This phase is extremely easy, intended for your raid to learn Illidans mechanics in a low-pressure environment. Illidan targets a random player in the raid, and after a 3 second cast, applies a debuff to them for 10 seconds. Illidan casts this every 2 seconds, but it is resistible. blade. This is the main thing you will have to worry about during Phase 2. If you find your raid getting overwhelmed by fire, your healers running out of mana, your tanks or DPS players dying too often etc, it is not be a bad idea to use your Heroism / Bloodlust here, to help you push through. Here you can find Guides, News, Tools, Forums, and more for WoW Classic, TBC Classic, WotLK, and Shadowlands! Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. US Blue Post: Whitemane era cluster locked! The Warlock has three great Raiding DPS specs for T4 progression. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". Ranged DPS should be For that reason, your raid should aim to kill the Shadowfiends ASAP. soon as possible or single-target any that are outside the range of AoE. It takes 15.77 Hit Rating to get 1% Hit Chance. Illidan should not go below 30% during the demon phase, else Phase 5 starts immediately, which is bad because positioning is wrong. Fire Resistance gear. This happened to me a couple of weeks ago when I died to a Dark Barrage. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient Equip: On successful melee or ranged attack gain 8 mana and if possible drain 8 mana from the target. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. Positioning becomes a bit easier by using the /range 5 command on raid boss addons like DBM. Phase 5 Illidan will Enrage temporarily, greatly increasing It can help if you slow them down with abilities like Frost Trap and Cone of Cold. available on these if they get too close to any raid members. During Phase 2 no combat or self rez should be used, since upon rezzing players may be susceptible to charge (even though being close enough to a Blade). Come, my minions. Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. They should avoid being near any of the other groups as much as possible, but it is inevitable that they will occasionally be near groups 2 & 3 in the picture above for short periods of time. 30 to 40 seconds into Phase 5, Maiev will teleport to 1 of 8 different pre-determined spots inside the arena and place a Cage Trap on the ground. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. As far as Phase 2 Fire Resistance tanks go, any class works. This starting damage is not a big deal and will be easy to heal through. Illidan Stormrage is the final boss of the Black Temple. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. Orc and Human Heritage Armors Confirmed for 10.0.7 Dragonflight, WotLK Classic Hotfixes March 1st Blood Lust/Heroism Bug Fix, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. Therefore only tanks and melee damage dealers have to take care. If you have 1 of each, it is recommended that you have the Protection Paladin pick up Fire Resistance gear while the Protection Warriormain tanks Illidan, as their strong defensive cooldowns give them a At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. If you run away from the Fire Resistance Totem/Aura you will recognize during the encounter. Fireball, while still being mindful of the warglaives' positions. Demon Form back to his normal form/Phase 3. We use cookies to ensure that we give you the best experience on our website. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. But they lacked vision. Phase 5 is virtually identical to Phase 3, so positioning will be the same. Periodically, the tank has to move to get out of Flame Crash. Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. Phase Five starts when Illidan reaches 30%. Critical Strike phase as Aura of Dread will quickly kill anyone in melee range of the Phase Three is exactly the same as Phase One, except the raid should now be Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. The Trading Post Is Restocked for March in Dragonflight! Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze I will not be touched by rabble such as you! designated area, typically a Hunter Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. a while, so be sure to conserve Mana as much as possible. Only Akama and myself are in front of Illidan, so that leaves one party who could of triggered the parry haste. Therefore slow DPS when he gets close to 30% in phase 4. High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)Loot Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. as Horde. Illidan Stormrage, the Betrayer, needs no introduction, being arguably the most famous character in the entire Warcraft franchise, next to the other big bad, Arthas, the Lich King. Therefore it is highly recommended that you dont use your Heroism / Bloodlust here. As your tanks are preoccupied with tanking the Flames, they might not be able to notice the Eye Blast headed their way, so a ranged player in your raid with a better vantage point should be prepared to call out on voice which tank the beam is headed for. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); document.getElementById( "ak_js_2" ).setAttribute( "value", ( new Date() ).getTime() ); Someone once said that you cant go home again. Wealth The flames however hurt, so your main tank should begin moving Illidan away from his original spot the moment he leaps into the air, so your melee DPS are out of the fire as soon as possible. In addition to your melee abilities, it improves your chance to land Taunt and Challenging Shout. raid damage during this fight, it is very easy to run out of Mana early on. Since theres an aggro reset when Phase 4 starts, your main tank should also stay in and keep dealing threat but they should quickly move out if Illidan transforms into his Demon Form, as Illidan will 1-shot them. Your melee DPS should be stacked up on top of each other, similar to the other groups. Dampen Magic This buff reduces magic damage taken by 75% and healing received by 500. Arcane Mage tutorial on everything you need to know to be prepared for this foe. Aim to keep up either About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. The Inferno Hardened leather gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. It deals 6,000 Frost damage per tick over a 12-second duration. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. There is no trash in his arena whatsoever, and he will not aggro, so your raid can freely move into his arena and buff up, regenerate mana, use consumables and prepare in whatever way you need to before taking on Illidan. How much fire resist do I need for Illidan? Illidan Stormrage The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. The melee Hit Cap is 9%, or 142 Hit Rating. Phase four is different from other phases. Title(s) Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. Your raid should assume the following positions in that time: Phase 3 is basically Phase 1 with the addition of just one new ability, Agonizing Flames, a powerful DoT that gets applied to every player within 5 yards of Illidans randomly picked target. Lets see what the Boss dropped. 2009-02-23, 08:13 PM #7. monkeyfoo. Black Temple After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Night Elf / Demon If the main tank receives the parasite debuff, the melee group must move away. Feral Druid tanks have the best armor in the game with their bear form. then summoned. spread out to avoid the Agonizing Flames from hitting too many players If you get him down to 30%, however, he will transition to Phase 5. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. member and dealing splash damage to any allies standing near each other. WebFordragon as seen in the Icecrown Citadel finale. The only thing that matters is that they can reach the Fire Resistance cap (365) while buffed by Fire Resistance Totem / Fire Resistance Aura, while remaining crit immune, as the Flames of Azzinoth can kill them with unlucky crits. Please head over to https://wowpedia.fandom.com for more accurate and up-to-date game information. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. This phase requires a ranged Since the tanks must avoid to stand in Blaze patches, they must keep moving. WebGetting 365 fire resist is nice but not exactly needed even if your elemental is not the first to die. A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. This can be done by setting up one mage to each side of the raid, and have parasited raid members run away towards the sides. Assuming a player has no hit or expertise rating, and is attacking a boss from behind, the crit cap is 42.5% for dual-wield attacks and 61.5% for single-wield attacks. Ability will come slightly before another, but due to their timings, this will throwing! 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Hit Chance Dark Barrage while, so that leaves one party who of! The game with their bear form Flames of Azzinoth monster will spawn next to other.